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Paradigm shift def
Paradigm shift def







paradigm shift def

For the localized version, the team's focus was on creating names that would have a more sci-fi feel to a native speaker's ear, and also abbreviate to three letters in a way that looked natural and made the short forms easily distinguishable from one another. For the Japanese version, they needed English words that sounded cool when rendered into Japanese, and would be understood by non-English-speaking Japanese players. The English translators brainstormed and proposed both sets. The localization team was asked to help with the naming of the roles, and the team intended to use different names in Japan and the US/EU from the start.

paradigm shift def

Sorcerer (SRC) / Jamming Witch (JAM-WTC), a role similar to Saboteur.Įach role is set to a character by default, although after a point, the player can freely switch between roles for each character outside of battle.Conjurer (CNJ) / Enhance Adept (ENH-ADP), a role similar to Synergist.Knight (KNT) / Defense Knight (DEF-KNT), a role similar to Sentinel.Shaman (SHA) / Blast Shaman (BLA-SHM), a role similar to Ravager that uses wind-attribute physical attacks.Mage (MGE) / Blast Wizard (BLA-WIZ), a role similar to Ravager that uses lightning-attribute magic attacks.Paladin (PLD) / Attack Paladin (ATK-PLD), a role similar to Commando.Lightning also has six additional roles in her DLC episode of Final Fantasy XIII-2: The names differ between the English and the Japanese releases: Monster allies in Final Fantasy XIII-2 have only one role each, and thus when paradigm shifting with monsters in the party, the monster itself changes to another monster whose role corresponds with the chosen paradigm. The system is akin to past Final Fantasy job systems, however, each role resembles a mix of jobs. Roles ( ロール, Rōru ?) are a gameplay element unique to Final Fantasy XIII.









Paradigm shift def